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'We Need To Earn People Coming Over:' Smite 2's Gameplan To Retain Its Players
We spoke to a trio of developers from Titan Forge Games as they move towards releasing a sequel to their decade-old MOBA.
"I Don't Know How We Managed It:" How Fallout: London Succeeded Where Others Faltered
We speak to the creators of the ambitious Fallout 4 total conversion mod set in London, which is launching soon.
We Got A Sneak Peek At The Gothic Remake, And We Like What We Saw
An exclusive sneak peak into the mining colony, with Game Director Reinhard Pollice.
In A Packed Genre, The Lies of P Director Tells Us How His Game Hits Different
We sat down with Choi Ji-won at Gamescom 2023 to discuss all things Lies of P.
'We Have More Stories To Tell': Dave The Diver Creator On His Breakout Hit
Game Director Jaeho Hwang talks to us about Dave The Diver's huge success, what inspired it, and what's next.
'We Made SSX 20 Years Too Early:' Creating A Successor To A PS2 Classic
SSX creator, and founder of SuperNatural Studios, talks about his in-the-works snowboarding game.
The Story Of EA Sports BIG, When Sports Games Let Go Of Reality
We talk to EA Sports BIG founder Steve Recthschaffner about the craziest period in EA Sports' history.
Diablo 4 Devs Tell Us Why Season 1 Works The Way It Does, And They May Have A Point
Associate Game Director Joe Piepiora talks to us about why Season 1 looks how it does.
The Outlast Trials Devs Have Some Crazy Ideas For The Future Of The Game
The game's developers talk to us about the game's early success, and its immense possibilities for the future.
A Chat With David 'Salad Fingers' Firth About Making And Playing Games
The Salad Fingers creator who brought us hit games like Mel Gibson's Safari 3 is getting back into game-making.
We Spoke To The CDPR Veterans Developing An "Extraordinary Game"
Comprised of CDPR veterans, Blank is trying to break the mould with their debut title.
Interview: LEGO 2K Drive's Creators Talk Customization And The Garage
We get the low-down on the Lego 2K Drive garage straight from the mouths of its development team.
Pokemon: Ash's 10 Most Powerful Pokémon, Ranked
Ash has always had a unique set of Pokemon throughout Pokemon's anime series — these are the best Pokemon he's ever had on his team.
The Making Of Citizen Sleeper, With Its Creator
We explore the themes of Citizen Sleeper with its solo developer Gareth Damian Martin.
Interview: Rampaging Around Hell-A With Dead Island 2's Director
We chat with the game's director about the most vibrant zombie game in years.
How Gaming's Most Nightmarish Online Shooter Was Made
We wade into the making of Hunt: Showdown with its developer Crytek.
Stories from Sol: The Gun-Dog Creator Talks Retro Sci-Fi And Kojima Inspirations
Jonathan Durham talks with DualShockers about his studio's upcoming first title.
A Dark Descent Into Amnesia: The Bunker, With Its Creators
The game's Creative Lead Fredrik Olsson explains why the 4th Amnesia will be the scariest yet.
Composer Ian Dorsch On His Journey Into Video Game Music
From Zero Punctuation to Praey For The Gods, Dorsch gives us a rocking ballad of lessons and success.