Interviews
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Remaking A 'Civilization in Hell' Strategy Game Isn't Easy
Solium Infernum creative director Ty Carey talks turning hell into a strategic battlefield.
Romancelvania's Directors Are Resurrecting Vampire Romance
The only sparkling vampires here are covered in stripper glitter!
What Was It Like Inside Atari Before The 1983 Video Game Crash?
Howard Scott Warshaw talks Yars' Revenge, Atari at the height of its powers, and making E.T. aka "the worst game ever made."
Weird West Is Much Better Than It Was At Launch, With The Community's Help
WolfEye Studios' Raph Colantonio talks about the importance of community, and the perils of Game Pass.
Red Candle Games Talks 'Taopunk' And Moving On From Horror Games
The Taiwanese studio behind Devotion is back with a Taopunk punch.
Entropy: Zero 2: How Half-Life Modders Made Their Own Episode 3
The story of how one of the best Half-Life 2 mods was born
"Interplay Said 'We Don't Need Fallout'": How Fallout Was Nearly Not Made
The game faced a lot of challenges - including a D&D incursion - to get made.
Interview: Looking Back On Dishonored With Its Creators
10 years on, Harvey Smith and Raph Colantonio talk about the creation and legacy of the first-person stealther.
Interview: As Dusk Falls Creator Talks Choice, The Game's Launch, And What's Next
Two months on from launch, DualShockers chats with Interior/Night founder Caroline Marchal about her gripping interactive thriller.
Tymon Smektała Talks Bloody Ties & Dying Light 2's Future
Bloody Ties is "way more" than just another arena DLC.
Solium Infernum Is About Taking Over Hell Through Politics And Cunning
We sat down with Trent Kusters, co-founder of League of Geeks for a hands-off preview of Solium Infernum.
Ken Levine Talks Politics in Games, And How to Get it Right
Games are a capable medium at exploring political ideas, but that comes with its pitfalls.
'BioShock Was About Raising Questions, Not Answering Them': Ken Levine Looks Back On BioShock
We talk with the BioShock creator about ideology, the ongoing allure of Rapture, and the humanity of Splicers.
How One Of The Most Complex PC Games Was Adapted For Consoles
We talk with RimWorld's developers about bringing the infinitely deep colony survival sim to consoles.
Hexany Audio Composer Robert Wolf Discusses Critical Role Score "Welcome to Tal'Dorei"
Composer Robert Wolf discusses Critical Role's score "Welcome to Tal'Dorei," inviting fans to venture though its beautifully crafted musical landscape.
Cuphead: The Delicious Last Course - Maja Moldenhauer Interview
We sat down with Maja Moldenhaur from Cuphead's Studio MDHR and spoke about the game's secrets, Microsoft's support and what's next for them.
Dying Light 2 Interview - "The Best Weapon is Your Creativity"
I was lucky enough to interview Bartosz Kulon, the mastermind and lead programmer behind the Dying Light 2 combat and parkour mechanics.
Instinction Interview: Devs Talk New Zealand, 8K/120FPS, Inspirations and Zombie Dinosaurs
We got to interview Hashbane Studios about their dinosaur title, Instinction, find out what the said, including a Dino Zombie mode.
AGDQ and Adapting to the Pandemic and Online Environment
AGDQ 2021 wasn't the first online GDQ event and it certainly won't be the last, and it's showed how the events are adapting to the Covid era.