DualShockers

Interviews

Page 2 - Jump to the First Page

Solium Infernum Infernal Legions 1
Remaking A 'Civilization in Hell' Strategy Game Isn't Easy

Solium Infernum creative director Ty Carey talks turning hell into a strategic battlefield.

By 
romancelvania Princess Cthulhu Cropped 1
Romancelvania's Directors Are Resurrecting Vampire Romance

The only sparkling vampires here are covered in stripper glitter!

By 
E.T. Atari game, Atari 2600 and Howard Scott Warshaw, Yars' Revenge 1
What Was It Like Inside Atari Before The 1983 Video Game Crash?

Howard Scott Warshaw talks Yars' Revenge, Atari at the height of its powers, and making E.T. aka "the worst game ever made."

By 
Weird West gameplay and Raph Colantonio Arkane Studios 1
Weird West Is Much Better Than It Was At Launch, With The Community's Help

WolfEye Studios' Raph Colantonio talks about the importance of community, and the perils of Game Pass.

By 
Red Candle Games Devotion on left, Red Candle Games crew in middle, Nine Sols on right 1
Red Candle Games Talks 'Taopunk' And Moving On From Horror Games

The Taiwanese studio behind Devotion is back with a Taopunk punch.

By 
entropy zero 2 security checkpoint further up north near the Borealis 1
Entropy: Zero 2: How Half-Life Modders Made Their Own Episode 3

The story of how one of the best Half-Life 2 mods was born

By 
Fallout, Tim Cain and Leonard Boyarsky 1
"Interplay Said 'We Don't Need Fallout'": How Fallout Was Nearly Not Made

The game faced a lot of challenges - including a D&D incursion - to get made.

By 
dishonored featured image 1
Interview: Looking Back On Dishonored With Its Creators

10 years on, Harvey Smith and Raph Colantonio talk about the creation and legacy of the first-person stealther.

By 
As Dusk Falls Jay Holt on left, Caroline Marchal in middle, Vince Walker on right 1
Interview: As Dusk Falls Creator Talks Choice, The Game's Launch, And What's Next

Two months on from launch, DualShockers chats with Interior/Night founder Caroline Marchal about her gripping interactive thriller.

By 
Dying Light 2 Bloody Ties DLC on left, Tymon Smektała in middle, Dying Light 2 on right 1
Tymon Smektała Talks Bloody Ties & Dying Light 2's Future

Bloody Ties is "way more" than just another arena DLC.

By 
Solium Infernum gameplay 1
Solium Infernum Is About Taking Over Hell Through Politics And Cunning

We sat down with Trent Kusters, co-founder of League of Geeks for a hands-off preview of Solium Infernum.

By 
Far Cry 5 on top left, Watch Dogs: Legion on bottom left, Ken Levine on right 1
Ken Levine Talks Politics in Games, And How to Get it Right

Games are a capable medium at exploring political ideas, but that comes with its pitfalls.

By 
Ken Levine and Bioshock gameplay 1
'BioShock Was About Raising Questions, Not Answering Them': Ken Levine Looks Back On BioShock

We talk with the BioShock creator about ideology, the ongoing allure of Rapture, and the humanity of Splicers.

By 
Rimworld screenshot on left and right, Rimworld characters in promo image in middle 1
How One Of The Most Complex PC Games Was Adapted For Consoles

We talk with RimWorld's developers about bringing the infinitely deep colony survival sim to consoles.

By 
 1
Hexany Audio Composer Robert Wolf Discusses Critical Role Score "Welcome to Tal'Dorei"

Composer Robert Wolf discusses Critical Role's score "Welcome to Tal'Dorei," inviting fans to venture though its beautifully crafted musical landscape.

By 
Cuphead characters Mugman, Miss Chalice, and Cuphead on left, Cuphead The Delicious Last Course chef with characters on top right, The Delicious Last Course level boss on bottom right 1
Cuphead: The Delicious Last Course - Maja Moldenhauer Interview

We sat down with Maja Moldenhaur from Cuphead's Studio MDHR and spoke about the game's secrets, Microsoft's support and what's next for them.

By 
 1
Dying Light 2 Interview - "The Best Weapon is Your Creativity"

I was lucky enough to interview Bartosz Kulon, the mastermind and lead programmer behind the Dying Light 2 combat and parkour mechanics.

By 
 1
instinction interview 1
Instinction Interview: Devs Talk New Zealand, 8K/120FPS, Inspirations and Zombie Dinosaurs

We got to interview Hashbane Studios about their dinosaur title, Instinction, find out what the said, including a Dino Zombie mode.

By 
AGDQ 2021 Amazing Games Done Quick art 1
AGDQ and Adapting to the Pandemic and Online Environment

AGDQ 2021 wasn't the first online GDQ event and it certainly won't be the last, and it's showed how the events are adapting to the Covid era.

By 
1 2 3 4 5
Page 2 / 30
See more articles +