“It’s at worst when waking, when your self has spent many dark hours recalling what it felt like to be real, to be a person, to be in a body that was indisputably yours,” so reads the introduction of Citizen Sleeper, one of the most popular indie games of last year. The opening lines of dialogue were one of the first things written by solo developer Gareth Damian Martin, drawing on their own personal experiences as a non-binary person who’s battled depression and depersonalisation. Though the latter can be useful, they quip.
The Making Of Citizen Sleeper, With Its Creator
We explore the themes of Citizen Sleeper with its solo developer Gareth Damian Martin.