Each time I dive back into the Murkhoff Facility, the dystopian MK-Ultra style research lab where The Outlast Trials takes place, I’m amazed at how well it all just clicks. The excellent social hub, the balance between shallow-breathed suspense and co-op silliness, the unlikely performance polish for an Early Access game—from the cutscenes, to the sound design and graphics. It’s odd to say, but to me The Outlast Trials never had a right to be this good. Yes, the Outlast games has a strong legacy of commercial success, but they were very much ‘jump-a-minute’ ghost train rides, and by the time the second one came out, I for one had already had my honeymoon with the ‘run from things in straight lines’ genre.
The Outlast Trials Devs Have Some Crazy Ideas For The Future Of The Game
The game's developers talk to us about the game's early success, and its immense possibilities for the future.