Long gone are the days when visual excellence in games was associated with graphical fidelity, realism, and raw technical prowess (‘Can it play Crysis? Yeah, more like can it play… Why-sis?). As the relentless progress of video game graphics has slowed down in more recent generations, and as indie developers have found increasingly impressive ways to make games look beautiful on limited budgets, it's become more interesting to talk about game visuals in an artistic context rather than a technical one, don'tcha think?